Sinner: Sacrifice for Redemption is hard. Straight-up. I watched multiple people face off against and die to this lightning chick in a blade dress multiple times before I had my chance. Dodging didn’t seem to do much to avoid damage so I figured I would use my shield. It seemed to work until she was done toying with me.
If you love the difficulty of Dark Souls and wanted a more concentrated experience, Sinner might be for you. There are eight bosses to face off against and between those fights you have to de-level or choose a stat to gimp yourself with. It’s a funky mechanic that simply makes the game harder than it already is. It’s one of those games where you’ll have to try and try again until you’ve mastered each boss. The issue I have is that this is what the whole game consists of. This has been done before with Titan Souls, but it still feels like artificially lengthening a very short game. I’m not sure I’m too excited about Sinner, but it might float some people’s boat. At least it looks beautiful.
Further Reading on Sinner: Steam