PAX Prime 2014: Invisible Inc.

If you mention stealth as a mechanic for a game you’ve almost sold me. Invisible Inc. does stealth well. There’s sneaking, hacking, turning off cameras and stunning guards… it has it all! You are part of a mercenary espionage agency that takes advantage of the chaos happening in the world while looking for lucrative contracts. I’m not sure of the story in total other than you’re just trying to keep your job and constantly looking for work all while the world builds to some climactic ending (that isn’t technically in the game yet, but it’s still Early Access). I’m not sure that describing it thus makes it sound interesting, but it is.

I have not been disappointed in a Klei game yet. Granted, I’ve only played Don’t Starve and Mark of the Ninja, but the point still stands.

Invisible Inc. is a procedurally generated turn-based tactics game. I love that if you replay a level it will be different the second time. Yes, that’s the definition of procedurally generated, but it does increase replayability and that is a good thing. I was also told that you should be able to get through the game without killing anyone as well. I posited a theoretical room where you’d be forced to kill someone and I was told that you should have more than enough tools in your arsenal to take care of it. Given that fact and while I destroyed the tutorial, the first level I played kicked my butt easily. I can’t wait to get my hands on Invisible Inc. and have it kill me a few more times.

Jonathan Amarelo Sig

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