(Impressions) Streets of Rogue
Well, if you wanted to have a game where you can almost do anything, Streets of Rogue is trying to do that for you. You want hacking? You can hack fridges and have them rush through walls because why the heck not? Want to be a gorilla? You be that as well and punch drug dealers in the face. You want to be a doctor? You can do that as well. Does that all work out with there being so many variables to control? You know what? The developer seems to be doing a bang up job so far. Let me break it down for you.
There are obvious limitations based on what character class you pick. If you go with the monkey, you can’t talk to people (unless you have the subsequent item). If you’re a doctor, you can’t use guns. If you’re a jock, you can’t use computers. There is so much variety that there aren’t any real super picks in the jack-of-all-trades category. That is if you’re going for a stealthy, non-violent approach. (If you’re going to kill people, there are plenty of options for you!) I’m always excited to try to do stealth when the system gives you an option for it. However, there are some circumstances where not killing someone isn’t an option and money is. If you don’t have money, then things get messy. Or at least I haven’t come across a way yet. The best character to use in this scenario is the doctor, but as I said, it’s still rough.
There really is a freedom to all of this and the weapon selection is also varied. You can use anything from tranquilizer guns to baseball bats to chloroform. Streets of Rogue, when shooting, is a twin-stick-shooter that is very easy to control because it’s (thankfully) not a bullet hell and I’m hardly ever in the mood for that. Now, if you’re going to go around shooting people, the game is fairly easy. You’ll still have to make sure that you don’t run out of ammo, but there are also items that recycle other items you don’t want into bullets. Isn’t that convenient?
Further Reading on Streets of Rogue: Official Page / Steam / Twitter