Once again I’m thrust into the world of making arms for money. Wait, what did I say again? Ignore that part. But here you are, making arms for the Motherland. It’s a simple premise of test and build and sell to expand and reset to be able to build better and faster… for funzies! Most of the time those types of games don’t interest me much at all. I’ve played a few games based on resetting to get a bonus and they just leave me with a bad taste. March of Industry is a great example of how to make that formula fun.
You’ll start out with simple, basic materials and will need to work your way up to the more advanced ingredients and weaponry as you progress through the ages. The ages thing does feel a bit tacked on, but I get what they were going for. It’s just so easy to work through the “ages” that it feels more like a “prove you can work with this” test to gain access to better materials. Would that have been better? I’m not completely sure, but I appreciate what they were going for. The interesting part of all of this is that you’re never given any specific blueprints. That means you’ll need to figure out which ingredients make which parts or weapons and then sell or make them into more complex parts or weapons. Maybe for some players the ages will take ages to get through, but I would like to give the players the benefit of the doubt.
You’ll probably get through the ages rather quickly if you’re going to sit down and plow through March of Industry like I mentioned. If you turn it on for only a few minutes at a time, it will be a different story. The longevity of this game looks to be in the achievements and mods. There are mods for new parts and weapons that you’ll have to figure out how to build as well as figure out if they are more cost efficient to build as opposed to other weapons that you already can build. Achievement wise, the two that will take you the longest will be discovering all of the blueprints first and then maximizing the size of your factory. Don’t cheat to find out what the correct blueprints are, that kills the point of this whole game. Test and see. After all, “Discovery requires experimentation.”
These achievements are going to be tackled together for my play-through. It only makes sense due to the abnormal amount of money that is required to maximize your factory’s size. I plan on building my money machines and then just experimenting on the side. What’s a money machine? Well, when you figure out what’s the cheapest to build and sells for the most, you can usually buy the 100 packs of the materials and have a series of conveyors taking those parts into machines that will combine them and then send the end product into an auto-selling crate. All very clean and proper. So I just have to make sure they have the supplies they need and then I can experiment on the side while the money flows in and out of my coffers. If only I could figure out how to auto-purchase ingredients… I’m sure it’s possible…