ReleasedReviewsWritten By: Jonathan A.

Review: The Bridge

The Bridge confuses me something fierce. Much like, I assume everybody, I enjoy a good puzzle game every now and then. Unlike most, though, I enjoy them more like a good song popping up on the radio. I don’t necessarily go looking for them, but when a good one shows up I’m usually excited.

As you can see, the levels fold in on themselves and you'll have to see past the maze to make it through. Sooooo funky!
As you can see, the levels fold in on themselves and you’ll have to see past the maze to make it through. Sooooo funky!

Challenge is a tricky thing for puzzle games. There at a few methods to go about when developing a puzzle game (at least in my head). There is the casual, it’s almost too easy approach for wide appeal. You may not want to finish this title, but you did enjoy it. There’s the middle of the road difficulty which usually teeters on going one way or the other throughout the game, but it’s got enough challenge that you want to finish it. Then there is the, “holy crap, what the heck” level of difficulty. You just want to make puzzles that seem impossible, but really aren’t. You aren’t satisfied unless the player is chewing on his controller out of frustration.

All of that is well and good, but The Bridge breaks the mold for me. It’s an all new form because while the puzzles are difficult at times, they are more just confusing. It’s the mix of the M. C. Ecsher type visual twisties that have me all mixed up. I was stuck on one puzzle and I can’t tell you how many times I tried it. I eventually put the Wii U controller down before I put my fist through it. Then a bud of mine just comes up and starts playing it on his rig and hits the same puzzle. Four to five minutes later he beats it with not a blink… so I hit him.

I will now have nightmares about giant angry balls... thanks go out to The Quantum Astrophysicists Guild apparently for that.
I will now have nightmares about giant angry balls… thanks go out to The Quantum Astrophysicists Guild for that.

As difficult as The Bridge is to complete for me, it’s more difficult to describe so I’ll do my best. You’re a guy (maybe Escher) and you walk into your house. Instead of it just being your house, it’s a LSD trip and you have to make it out. However, there are these angry balls that want to crush you… or is it that you want to crush yourself with them because ultimately, you control where they go. Is this a deep introspective thing about my personal feelings towards myself or a puzzle game? I don’t even know! All I know is that you want to make it to the door without getting crushed and maybe grab a key or two while you’re on your way. Don’t hug the balls though… they don’t like it.

The Bridge is a puzzle game where you'll have to figure out what the developer was trying to get you to do. It's not simply enough for you to look at it and figure it out every time, but there's something more to it than that to me. Maybe... maybe something just not turned on in my brain to be able to "get it" like my friend, but that's the feeling I get with The Bridge. It's a very neat approach for a puzzle game that is not my usual style of play, but that's a good thing. While I may never have the patience to beat it, I will have the ability to recommend the challenge to others.
The Bridge is a puzzle game where you’ll have to figure out what the developer was trying to get you to do. It’s not simply enough for you to look at it and figure it out every time, but there’s something more to it than that to me. Maybe… maybe something is just not turned on in my brain to be able to “get it” like my friend, but that’s the feeling I get with The Bridge. It’s a very neat approach for a puzzle game that is not my usual style of play, but that’s a good thing. While I may never have the patience to beat it, I will have the ability to recommend the challenge to others.

More The Bridge info: Facebook / Official Page / Twitter / Wii U eShop

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2 thoughts on “Review: The Bridge

  • Double Echo

    I appreciate when people put forth the time and effort to create something new to me, instead of playing it safe and going with the sure thing. This is exactly the type of game I look for. I’ll be checking it out on steam.

    Reply
    • I’m glad to see that others can appreciate this style of puzzle game. This was a very well received title, but it’s not relaxing enough for myself. It can be because it’s not timed in any way, but in your head, but it still vexes me greatly. I’m still able to laugh at myself at the end of the day.

      Reply

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