Chasm is the latest in the line of Rogue-Like games that are insanely popular as of late. That’s popular in both devs and gamers looking for another game. The main difference is that Chasm feels a bit smoother than others I’ve played lately. Everything I wanted the character to do, or believe I wanted it do, he does. That’s if I had the ability to do it in the game even if it’s to underestimate a jump and fall to my death. It worked well.
Chasm is a 2D side-scrolling Metroidvania game with a classic feel to it, but not in the controller mechanics. It has some fixed aspects to make sure you don’t get a part of the game where it’s legitimately impossible to get past because you weren’t able to obtain a specific power-up. That’s awesome and I haven’t come across much of that before in a rogue-like, but then again, some don’t include new moves (just stat upgrades usually) as you progress so I’m glad Discord Games thought about this before hand. I enjoyed what I played and I’m excited to get my hands on the alpha. If you’re in the mood for some side-scrolling, Metoidvania action, keep you eyes on Chasm.