One of Drew and the Floating Labyrinth’s main selling points is that despite being 3D with free-form camera control, the game’s graphics are hand-drawn. Every frame, every animation, every camera angle, over a thousand individual hand-drawn frames. The game itself is a platformer in 3D where you can’t see the platforms, but can intuit where they are by clues in the sparse levels. Falling into the abyss just places you back at the last solid block you were on so the penalty for failure is low, making this a good game for younger players. Voiceovers and the gradual use of color on the heroine give the game some emotion.