A cat, a rack, a plan: Catlateral Damage. The number of games in which we can be a house cat are depressingly few, but at least this one gets it right in broad strokes. You have a set time to knock as many objects off of shelves, desks, etc. onto the floor. There’s even combos, if you can figure out the trick to it. Although I am sad that, in being the cat, I cannot see the cat, and cats are cute enough to always warrant being seen. I am consoled by the fact that I the cat sat at PAX and cracked a pack of knick-knacks so fast that that dev that watched me crack that pack of knick-knacks sat back and … ::deep breath:: … apologized for not having more levels.
What this game needs is multiplayer. Multiplayer, and an escaped canary. That is all.