Impressions: Delver

I was looking around on the steam summer sale and a certain game caught my eye. The game was Delver, made in Sep. 6, 2013 by Chad Alan Cuddigan. I checked out some of the screen shots for it and noticed something awesome, the environment of the game. It has a simple colored environment with dark but surprisingly vibrant colors, filled with details that made me love it. The ceiling of the rooms had moss hanging down in the right ways and in the correct places, not just randomly.

Delver

Then if you add the fact it was a indie rouge-like dungeon crawl still in development to the description then hook line and sinker! Once I got into the game the first thing I did was have a A.D.H.D. attack and ran all over the place looking at the awesome environment, the glow bugs floating around in the air pulsing, the leaves floating in the wind as they fall from the trees, the campfire with some dudes standing around it.

Wait dudes standing around a campfire? Yup! they’re there for YOU! One dude just plays his instrument quietly for your entertainment, one tries to save you by saying to not go into the dungeon, one sells magic potions that could save or harm you, and the other seems rather sketchy while selling you weapons for your journey.

Delver

What journey is before you, you ask? It’s the vast and dark dungeon! Of course it has a few secrets..and if you ask nicely it will show you to them, but be warned the secrets are not very friendly…and honestly only want you dead. But the bigger problem is that once you enter the dungeon you can never ever leave! Well, unless you grab the orb at the very end of the dungeon guarded by a very epic mage boss that pretty much will kill you. If you somehow survive to make it to him, kill him, and take the orb, you will still have to somehow make it past all the angry creeps back to the front gate and leave the dungeon. So best of luck to you traveler! Oh and if you somehow manage to get yourself killed off by the creeps in there, do not fret. You’ll just have all your loot taken away from you and you’ll be thrown back at spawn with a bit of a head concussion and have to do it all again!

Awesome, challenging, but sometimes repetitive I did enjoy the hours of playing I did on Delver, but the best part for me was the environment. The environment is what I fell in love with an sadly the only part I fell in love with, but since it is still under development I have high hopes for it. Just the restarting when you die with just starting items and the low reward for getting further into the dungeon just kills half of the fun for me. the challenging aspect of it was perfect, it did not give you a easy run in any aspect so you really had to work for that extra exp or extra gold from the enemies inside the dungeon. I'm interested in what other details that are going to be added to the game.

Awesome, challenging, but sometimes repetitive. I enjoyed the hours of playing in Delver. The best part for me was the environment. It’s what I fell in love with and sadly the only part I fell in love with. Since it’s still under development, I have high hopes for Delver. Respawning when you die with just the starting items and the low reward for getting further into the dungeon kills half of the fun for me. The challenging aspect of Delver was perfect. It did not give you a easy run in any aspect so you really had to work for that extra exp or extra gold from the enemies inside the dungeon. I’m interested in what other details that are going to be added to the game.


Love it or hate it, let me know!