Review: Electronic Super Joy – Groove City

Turning on Electronic Super Joy: Groove City (Groove City from now on) for the first time, I wasn’t sure what I had just got myself into. I had almost given up on the game after I tried to tweek a few things, but then something clicked.

Yup, this game is about saving Groove City from a giant robot stripper who had her laser-nipples stolen... and there's a Pope Boris the Super Sexy too. I'm really not sure how they came up with this theme.

Yup, this game is about saving Groove City from a giant robot stripper who had her laser-nipples stolen… and there’s a Pope Boris the Super Sexy too. I’m really not sure how they came up with this theme.

The basics of the game are solid. Groove City is a platformer at it’s core and it’s one of those platformers that will make you question if you actually do enjoy the genre or not. They had some funky control settings and after having some time to think about it, I still have no idea how they came up with them. I changed them a bit to make them less awkward, but I eventually switched to my controller instead. The controller setup just feels right with platformers. It helped the enjoyment factor quite a bit.

Bad controls mar a good game. Even if it's the greatest game ever known, if you can't control it, you will probably hate it and wonder why everyone likes it so much. Pro Tip: Use a controller.

Bad controls mar a good game. Even if it’s the greatest game ever known, if you can’t control it, you will probably hate it and wonder why everyone likes it so much. Pro Tip: Use a controller.

Once I got the control issue settled I was made aware of what else bothers me about Groove City. While the theme of the game is as blatant as it can be, I was still willing to give them game a shot even though the synopsis of a game describes a game I wouldn’t bother installing. I mean, come on, it’s a platformer, how awkward could it be? I love electronica and most types of it as well. If it’s going to have lyrics to it other than some random movie quote or a robot saying around the world, I don’t usually listen to it.

Groove City’s soundtrack is filled with “orgasms” or so they say. It’s pretty much in your face and while some people don’t give a crap, I’m one of those people that prefer for that to stay out of my game. Luckily, they have an option to turn that off called PG Mode. After the “orgasmatronica” is turned off (no pun intended), the game is a pure, hardcore (really, what’s with this word choice) platformer that is highly based on timing and trying things over and over again to land that precise jump while getting shook by some base thumping tunes.

This game has what I loved about Tetrisphere. It took something simple that worked already and added techno. That's a wining formula with some genres and that's the case for Groove City.

This game has what I loved about Tetrisphere. It took something simple that worked already and added techno. That’s a wining formula with some genres and that’s the case for Groove City.

There are plenty of things to enjoy about this game’s platforming. It’s naturally challenging, but with the addition to stars that start to shoot out homing missiles the try to ruin your day all for the desire of a higher score, the controller biting may commence. It does give it that ability to beat a level just to get past it, but with the added level of desire to come back and try to destroy the score you just settled with. I really do like that approach.

Electronic Super Joy Groove City is, once again, a solid platformer. With good music once you turn the extraneous sounds off, this game still doesn't really sell me. The game is challenging and if you know that going into it, that softens the blow. The levels are well laid out and planed to be tough while looking very simple. I don't know how to properly rate this game. Like I stated before, Electronic Super Joy: Groove City is a solid game with a fantastic soundtrack that I can get behind after taking out all of the crap that the devs felt necessary to put in as a theme for the whole game. I know, it's a choice thing, but it's not completely my bag and it really turned me off. When you get down to the pure essence of what this is, there is a greater game behind it. That said, I still have to strip off (wow... really with the tie-in phrases here) the outer shell of this game to enjoy it and that stops this from being a super great game.

Electronic Super Joy: Groove City is, once again, a solid platformer. With good music, once you turn the extraneous sounds off, this game still doesn’t really sell me. The game is challenging and if you know that going into it, that softens the blow. The levels are well laid out and planned to be tough while looking very simple. I don’t know how to properly rate this game. Like I stated before, Electronic Super Joy: Groove City is a solid game with a fantastic soundtrack that I can get behind after taking out all of the crap that the devs felt necessary to put in as a theme for the whole game. I know, it’s a choice thing, but it’s not completely my bag and it really turned me off. When you get down to the pure essence of what Groove City is, there is a greater game behind the curtain. That said, I still have to strip off (wow… really with the tie-in phrases here) the outer shell of this game to enjoy it and that stops this from being a super great game.

Jonathan Amarelo Sig


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